“Players will be able to get in touch through Discord or Steam community hub. How are you planning on involving the Community in your development process? “Depending on the scope, additions and final length of Early Access, the price may be subject to change at Full Launch” Will the game be priced differently during and after Early Access? Modding support will be further expanded during early access, but primarily to include the addition of new content, changing existing content, trains, structures, production, terrain generation, localisation, progression and more - more specific improvements will come based on community feedback” Players can build villages, expand them to towns, construct production chains, experiment with train navigation, conduct layered rail signalling, and ultimately control the supply and demand of their worlds Expansion, Production and Logistics are equally ready. The main loop is ready for feedback and improvement. “Currently, Sweet Transit offers the full early game experience and a portion of the mid-game experience. What is the current state of the Early Access version? Lots of improvements on the main loop, UI, quality of life.Improve upon city building, managing and interactions.Iterate on terrain generation and immersion.More farms, factories, city buildings, decorations.“The full version is planned to have the following: How is the full version planned to differ from the Early Access version? Sweet Transit will stay in early access until it is good enough to be released fully.” “The full release is currently scheduled for mid-2023. I want to involve players and let them impact how the game is played as well as what features are implemented.”Īpproximately how long will this game be in Early Access? Working directly with the community is the best way to do that. My goal is to make Sweet Transit a game people will love to play. We had them at one point, but I knew players did not like them so I tried to re-design the visuals to look good without those effects.“Many great games have proved that early access is perfect for rapid improvement. All the things players often want to disable, we already removed during development. Regular gameplay has no chroma-abberation, depth of field, or motion blur. Regular gameplay does not have a ton of graphics options in part because we removed almost all post-processing. Ours is meant to be easier to use and to be usable by regular players. While stand alone screenshotting tools like UUU give fine control over all camera tools. The not-many options is likely in reference to how the photo mode only has the premade filters we designed. The actual gameplay does not have chroma-aberration. I know some players strongly dislike that effect. Are you noticing it anywhere else?Ĭertainly if there are spots players want it gone, I'll make a ticket. Originally posted by 0x143:Chromatic aberration should only be in the main menu, and I think one or two of the filters on the photo mode. We're aiming to have Sandbox out in about 1 month. We're made this mode our highest priority. It will have procedurally generate large maps, upto the size which will crash your computer (there is an upper limit of what fits in your RAM, factorio being pure 2d can fit a bigger world than us).Īs for 6 months, hoho, that would be a relaxed pace of development. It will be a procedurally generated freeplay mode with a tech tree, factorio-ish research, and core mechanics like the export docks tweeked to contain an interesting progression curve over long play. It is our highest priority and we are pushing aside other nice to have features to focus on implementing sandbox. I have to many games just sitting in the library so I would rather have a refund and buy it again when procedural maps are available, or keep it if it will be implemented within 6 to 8 month or so. I know it is just released into Beta but will there be procedural maps at all? If so, will these be size limited or endless (like in Factorio). The Campaign mode and premade maps aren't my coup of tea at all. Originally posted by Gwinda:So I had this game on my list for quite some time now and bought it during Black Friday sale.Īfter playing 96min I realized there is no free mode with procedural maps.
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